drawcall

drawcall

By drawcall

Z and Mack (two professional game developers, folks) muse about the present state of video games and, occasionally, offer relevant insights into game design, game development, and game marketing concepts in the most irreverent way possible without jeopardizing their careers. drawcall is not affiliated with any organization and our opinions do not reflect, and are not endorsed by, our employers.

10/17/22

ep24 - another round

one year folks. lets keep the good times rolling. new and better episodes coming in a couple of weeks. patreon.com/drawcall. this podcast is not affiliated with any organization. all opinions are our own

10/03/22

ep23 - sightlines (ft chase hardy)

chase hardy (the fun pimps) carries this episode with institutional level design and environmental storytelling knowledge. z and i say almost nothing. i almost called this episode "environmental storytelling" but who cares about search engine optimizRead more

09/19/22

ep22 - speedy meetings (ft nico williams)

speedy meetings is the name, nico williams is the game. or perhaps it is the other way around. nico's here to talk about better video game production, including shortening meetings. 1 hour episodes resume next time

08/22/22

ep21 - hard limits (ft dmitri shan)

dmitri shan (schell games, prev. skillshot, hi-rez) takes us on a yellow-brick-road style journey through her experience in esports, including the mad mad world of esports event planning. we talk a lot about esports. also some other shit i dont rememRead more

08/08/22

ep20 - boiler room (pt 2, ft jim hejl)

jim hejl (formerly @ electronic arts) walks us through his work on battlefield 2042, wows us with his hardware engineering knowledge for his switchblade ssd project, and discusses his new work as a consultant for the government. its a wild ride and yRead more

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